Pathfinder Second Edition Readthrough: Example of play, guest-starring undead Venom
Disclaimer: I was not a fan of the PF 2e dev diaries, or of the play-test. This does not mean I'm going to do nothing but bash this book, and I legitimately hope to be pleasantly surprised, but keep in mind this read-through is likely to be very biased. A fair bit of it is also for comedic purposes. It is by no means a declaration that people should not play PF 2e, that people are wrong for enjoying it, or anything along those lines
Example of Play
So, time to see some PF 2e in action as described by the
makers before the majority of the rules are even known except an overview. I
foresee no problems at all arising from this. Anyway we start with the group,
which is three people......
Are you kidding me 2e? My brief bit about how all the art
only featured three characters was a joke, not a challenge to embrace it! Then
again, maybe because this party is the classic Fighter, Rogue, Cleric, Wizard
except there is no Wizard, maybe they just removed the Wizard class from the
core rulebook. Anyway, on to the actual play.
The group is going into a dark crypt stinking of rotten
flesh, presumably the lair of a necromancer, and the first thing they encounter
is a trap, specifically a tripwire. The group detects that, so we don't get
whatever brilliant trap I was sure it was, where they fight what the example
tells us is an undead although it isn't willing to tell us what type of undead.
Given it's weird coloration, pointy teeth, and overly large tongue, I am going
to guess it's an Alien Symbiote possessing the corpse of Eddie Brock. The
fighter rolls a 2 for initiative but gets an 8, so either a Dex fighter or
initiative score for BDF's finally got buffed. The rogue actually uses her
stealth for her initiative because she was hiding at the beginning of combat,
which is an interesting change-up. The various characters attack, or try to
identify the creature. It is a ghast, and through this we get some first looks
at concrete rules changes. For example, Sickened went from a -2 to -1,
which...okay, still need to see math but might suggest number compression. And
this is immediately thrown out the window as the Ghast attacks and it's base
attack bonus is +11, while our presumably level 2 party is rocking +9 hit bonus
on the Rogue. However damage has barely been touched as the fighter's critical
with his longsword does...5 from the d8+4 Str , doubled from the crit. Okay, so
to-hit numbers are inflated, debuff numbers are deflated, and damage numbers
are about the same (It doesn't state what the Ghast rolled for damage but it's
within a Ghast's abilities). Also HP has been buffed? It at least has been for
the Ghast, which took 27 damage and survived when the 1e Ghast can get 24 HP
maximum.
Anyway, the example ends right before we enter the second
round, leaving me a bit confused why it didn't go further because only covering
the initial round of combat, but whatever, it's enough to whet my appetite to
just what the heck is going on in this book. Anyway, on to the Character Creation process and Ancestries and
some actual, solid crunch.
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